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Childe/ Tartaglia: Farewell of Snezhnaya

Childe's rerun is here, lasting from 6th April to 27th April! He will come with a new 4-star unit, Rosaria.

 

Childe is a Hydro bow unit, who uses his elemental skill to switch stances.

Childe will play slightly different roles depending on his constellation level, so stay tuned to find out.



 

Childe has two modes: ranged and melee. Ranged mode uses the bow to fire arrows, dealing normal attack damage, while in melee mode he conjures up water weapons, such as twin daggers and spears to deal Hydro damage.


Childe's default is ranged, with auto-attacks dealing normal damage (left), and charged attacks dealing Hydro damage and causing a Riptide effect.

The Riptide effect can be seen on the right. First hit applies the debuff (shown by the blue triangular symbol), while the second hit procs it, dealing Hydro damage in a decent AoE.

 

After using his elemental skill, Childe does minor AoE Hydro damage, but changes his stance from ranged to melee. Increasing this skill increases damage of melee attacks, but does not affect cooldown.

In melee form, his attacks are unrelenting, proccing Riptide with every hit (cooldown: 1.5s). This allows him to shred through groups of enemies with ease. Each Riptide proc also generates energy, allowing Childe to quickly regenerate his Burst.


His Ascension 4 talent: Sword of Torrents, allows Childe to mark enemies with the debuff when he hits a melee critical strike.


Childe can stay in his melee form for a maximum of 30s, after which he will switch back to ranged. The cooldown for switching back into melee form after this is dependent on how long Childe stayed in melee form, ranging from 30 to 36s.


Remember to switch forms yourself, otherwise the cooldown for auto-switch back to range is 45s! You will see a red flashing marker above Tartaglia's head when melee form is running out (visible at the end of gif above).

 

This weapons-master also has two forms of burst, one for ranged and one for melee.

Do note that BOTH bursts have fairly short range, with the ranged burst acting like Amber's burst, firing an AoE skill directly in front of him. The melee burst does a wide-ranged slash, dealing AoE damage as well. Both cost 60 energy.


Differences in these bursts is that the ranged burst does less damage, but applies the Riptide debuff on enemies hit, while refunding 20 energy. The melee burst has a higher multiplier, and also procs Riptide Blast on debuffed enemies for further AoE damage.

 

Childe's Ascension 1 talent increases Riptide debuff duration by 8s, to a total of 18s. The Riptide debuff is NOT consumed by the procs, which means extra DPS whenever this is up.

 

As mentioned before, Childe's Ascension 4 talent allows him to apply Riptide debuffs quickly and liberally in his melee form.

 

Befitting the experienced jack-of-all-trades, Childe's passive, Master of Weaponry, allows Childe to increase all party member's Normal Attack talents by 1. This proves to be quite a valuable, if underrated talent, with many claiming that Childe is a selfish DPS who wants to be on the field.

 

Childe's constellation 1 increases his melee form uptime by decreasing the cooldown of stance switching by 20%. Needless to say, this is a huge DPS improvement, as Childe's melee DPS is much higher than his ranged.








 

Constellation 2 allows Childe to quickly regenerate energy, although it may not be needed seeing as he is fully capable of gaining full energy before his cooldown is up.











 

Constellations 3 and 5 are the generic increase skill and burst by 3 talents.

 

This Constellation adds onto Childe's DPS and also allows Childe to deal damage off-field through Riptide Flash procs.

 

Constellation 6 is what allows Childe to be a main DPS, entirely removing his need to use the ranged stance. This is what allows Childe to remain in melee stance 99% of the time, dealing that sweet, sweet Hydro damage explosively.

 

Remarks on Childe/Tartaglia

As a dolphin (yes I'm poor), Childe will remain as a sub-DPS for me, if I ever pull him. At C0-5, Childe will be able to switch into melee stance, deal ungodly amounts of damage, then switch out into another carry while waiting for the cooldown to reset. If you're a whale, at C6 Childe becomes a true monster, dealing out damage quickly and effectively. Childe is quite a selfish carry, meaning he provides little to no team utility beyond his +1 to normals talent as well as added off-field DPS in Constellation 4.


A team with low constellation Childe will probably use him as a sub-DPS, while C6 Childe can be used as a main damage dealer, with sub-DPSes such as Fischl, Xiangling, Xingqiu being options to boost the team's damage.


Next up, we will be talking about weapons and artifact sets for Childe!

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